A Review of Nvidia's DLSS 4 Multi Frame Generation

DLSS 4's Multi Frame Gen boosts FPS but not performance, suits high refresh monitors, and has increased latency.

: Nvidia's DLSS 4 Multi Frame Generation enhances smoothness in gaming visuals by generating up to three frames between two rendered frames, aiming at higher FPS output. Exclusive to the GeForce RTX 50 series, it uses interpolation techniques for motion fluidity but increases latency, unlike traditional performance enhancers. The technology performs best at high base render rates on high refresh-rate monitors, minimizing artifacts. However, its relevance is limited to niche use cases due to monitor and frame rate prerequisites.

Nvidia's DLSS 4 Multi Frame Generation, only available on the GeForce RTX 50 series, enhances gaming visuals by generating up to three frames between two traditionally rendered frames. Through interpolation rather than extrapolation, it fills gaps and aims to improve motion fluidity by increasing FPS output, though it doesn't enhance actual game performance due to increased latency.

This technology works best at high base render rates over 100 FPS on high-refresh-rate monitors, where differences between frames are minimized. Artifacts become more apparent at lower base render rates, making this technology practical mainly for single-player games on powerful setups, leaving the average gamer with limited benefits.

Despite delivering smoother gameplay and marginal improvements, DLSS 4's Multi Frame Generation doesn't substantially add value for most users of the RTX 50 series. Nvidia's marketing of this technology as a major advancement might be misleading, as its true advantages and disadvantages depend significantly on users' specific hardware and gaming conditions.