Atlus shows that the line between remaster and remake can be positive with Raidou Remastered: The Mystery of the Soulless Army
Atlus finds success blending remaster and remake with Raidou, revitalizing a 2006 game.

Atlus has once again proven its mastery in revitalizing older titles by blurring the line between remaster and remake with the newly released Raidou Kuzunoha vs. The Soulless Army Remastered. Rather than simply polishing textures or improving resolution, this version enhances nearly every aspect of the 2006 PS2 cult classic, offering a deeply enriched experience for both veterans and new players.
Unlike traditional remasters, which often focus solely on visuals, Atlus has implemented meaningful gameplay tweaks. The battle system has been rebalanced for smoother pacing, loading times have been drastically reduced, and quality-of-life updates—like auto-saving and improved UI elements—give the game a more modern feel without betraying its original soul.
What sets this release apart is its respect for the source material. The developers have retained the gothic Showa-era Tokyo aesthetic, demon negotiation mechanics, and quirky humor that defined the original, while introducing optional refinements that subtly modernize the experience. This careful curation creates something that feels both authentic and enhanced.
Fans have praised Atlus for resisting the temptation to overhaul the game in a way that would dilute its identity. Instead, they’ve delivered what feels like a best-case scenario remaster—something closer to a soft remake—demonstrating that a middle ground between preservation and innovation is possible and even preferable in some cases.
The success of Raidou Remastered may influence how other classic games are treated in the future. As more studios wrestle with the remaster-versus-remake debate, Atlus’ approach offers a compelling model: stay true to the game’s heart while carefully tuning the experience for contemporary audiences.
Sources: Polygon, Siliconera, Push Square, IGN, Gematsu