Clair Obscur: Expedition 33 review

A mesmerizing fusion of art and combat in a painterly fantasy RPG.

: Clair Obscur: Expedition 33 brings its vivid, painterly world to life with its outstanding artwork and elegantly crafted combat mechanics. Developed by Sandfall Interactive and published by Kepler Interactive, this game mixes influences from iconic RPGs like Final Fantasy, Persona, and Dark Souls while maintaining a French authenticity. The combat system's rhythm-based mechanics and complex character customization options add depth and challenge that keeps players engaged throughout the journey. Despite some pacing issues and a somewhat convoluted narrative, the game excels in its artistic direction and thought-provoking exploration of human themes.

Clair Obscur: Expedition 33, reviewed by Ed Nightingale, is a game that fuses breathtaking artistic visuals with complex gameplay mechanics. Developed by Sandfall Interactive, the game places players in a world where the looming presence of The Paintress dictates life and death through her annual paintings. Released on platforms like PS5 and PC on April 24th, the narrative explores existential questions paralleled with surreal fantasy. The melancholy yet beautiful world of Clair Obscur is inspired by legendary RPGs such as Final Fantasy and Soulsborne games, characterized by its turn-based combat that’s both a mechanical delight and a reflection of an artist's canvas.

What sets Clair Obscur apart is its combat system, intricately layered with RPG elements. Each character has distinct fighting styles that require players to master various rhythms and sequences, creating a gameplay experience akin to a dance. This rhythmical engagement extends to the customization options available, where players can adapt weapons with elemental affinities and configure their team's unique abilities through Pictos. While exploration is somewhat linear, combat remains varied and engaging; Nightingale notes, 'It's a one-note combat gauntlet that left me gasping for a proper dungeon puzzle.'

The world of Clair Obscur is painted with vibrant, emotional strokes. The surreal environments range from sun-drenched forests to ethereal underwater realms and post-apocalyptic cityscapes. Sandfall Interactive masterfully combines visual and musical elements to evoke emotions that resonate with players, aligning with the painterly theme that underpins the narrative. While the story tackles heavy themes of death and legacy, interviews reveal how it sensibly intertwines with heartfelt character-driven plots and subtle humor, offering windows into the characters' lives and the societal mores they grapple with.

Accessibility and player experience take center stage as the developers offer customization options like subtitle adjustments, automatic QTEs, and various comfort settings. However, there are criticisms regarding the user interface, which feels optimized for mouse and keyboard instead of controller navigation. Despite this, the game is celebrated for its meaningful attention to battle mechanics and narrative depth; Nightingale praises the combat system as 'sublime and varied enough to carry the whole experience.'

Ironically, while the game is themed on color and light, its tone leans towards introspection and depth. The developers' choice to focus on certain areas of excellence has allowed them to craft a unique experience that stands out in the indie gaming scene. With its debut, Sandfall Interactive has shown how risk-taking and a dedication to artistic expression can produce a game that's both a visual feast and an emotionally engaging story. Although Clair Obscur might not cater to everyone's taste and expectations, its bold artistic vision makes it a noteworthy addition to the landscape of creative game development.

Sources: Sandfall Interactive, Kepler Interactive, Ed Nightingale.