DF Weekly: PS5 Pro's PSSR AI upscaling could be a game-changer

DF Weekly's latest analysis dives into PS5 Pro's PSSR AI upscaling, showcasing its potential impact on game resolution and quality.

: In the latest edition of DF Weekly, Richard Leadbetter, Oliver Mackenzie, and Alex Battaglia revisit the PlayStation 5 Pro's reveal by Mark Cerny, focusing on PSSR AI upscaling. This new technology could change how developers prioritize game visuals. Detailed comparisons of multiple games like The Last of Us Part 2 and Ratchet and Clank highlight PSSR's potential. The discussion also considers future impacts and the balance between pixel quality and resolution.

In today's DF Direct Weekly, Richard Leadbetter, Oliver Mackenzie, and Alex Battaglia revisit Mark Cerny's reveal of the PlayStation 5 Pro, focusing particularly on the new PSSR AI upscaling technology. This deep dive includes high-quality footage, removed from YouTube compression, allowing for detailed comparisons and assessments of its performance in various games like Ratchet and Clank, and The Last of Us Part 2.

Developers can now focus more on the quality of pixels rather than their quantity, thanks to PSSR. For example, The Last of Us Part 2 operates at a native 1440p but uses PSSR to deliver visuals comparable to native 4K. Similarly, Ratchet and Clank's internal resolution varies between 1440p and 1800p but is enhanced via PSSR, resulting in a 4K output.

The article also explores the potential of the PS5 Pro's 'Big Three' enhancements: extra GPU horsepower, enhanced ray tracing, and machine learning. PSSR shows promise in delivering superior image quality, minimizing the issues found in other upscaling technologies like FSR 2. However, this emerging technology will need further refinement to meet expectations and might be a proving ground for the future development of the PS6.