Every prestige blockbuster game should have Final Fantasy 7 Rebirth's fast-forward option

FF7 Rebirth's fast-forward option highlights its pacing issues and modest storytelling, suggesting other games should include similar features.

: Jody Macgregor critiques Final Fantasy 7 Rebirth for its pacing and storytelling, despite its fast-forward option aiding gameplay. Square Enix's sequel is critiqued for its repetitive narrative and cumbersome open-world elements. Rebirth's climax is likened to a chaotic anime, lacking emotional depth as it stretches the trilogy's storyline. The fast-forward feature saves time, and future games could benefit from adopting this model.

Jody Macgregor delves into Final Fantasy 7 Rebirth, noting how its fast-forward feature on a controller enhanced the gameplay experience. While this option allows players to speed up tedious segments, it highlights the game's overarching issues with pacing and narrative drive.

Final Fantasy 7 Rebirth, developed by Square Enix, falls short of the narrative potential teased in the preceding Remake. The storytelling is hindered by the game's need to mimic original plot points, resulting in a circular journey echoing prior story beats.

The game suffers from an overabundance of open-world content that detracts from its core narrative. As Rebirth expands on its status in a trilogy, it offers more questions than answers, climaxing in a convoluted anime battle lacking anticipated emotional rewards.