Gearbox aims to make rarity important again in Borderlands 4, following the excessive distribution of legendary items in Borderlands 3
Gearbox revamps loot rarity in Borderlands 4 to renew excitement.

In response to player feedback regarding the overabundance of legendary items in Borderlands 3, Gearbox Software is revamping the loot system in Borderlands 4 to restore the significance of item rarity. Senior producer Anthony Nicholson stated that the drop rates and loot across the game have been overhauled to ensure that legendary items feel truly special again, making for a more satisfying loot chase.
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Borderlands 3 faced criticism for its generous distribution of high-tier loot, which diminished the excitement of acquiring legendary items. Players noted that epic and legendary items became so common that they lost their value, with epics feeling like commons and legendaries like rares.
In Borderlands 4, Gearbox is not only adjusting drop rates but also enhancing the visual presentation of loot to emphasize rarity. Trailers have showcased legendary items with distinctive effects, such as radiating rainbow bases and multicolored swirls, to make them stand out. Fans are hopeful for the return of ultra-rare loot tiers like Pearlescent items, which were scarce in earlier titles.
The new loot system aims to balance the thrill of finding rare items with the overall gameplay experience. By making legendary drops less frequent and more impactful, Gearbox intends to rekindle the excitement of loot hunting that was a hallmark of earlier Borderlands games. This approach is designed to cater to both long-time fans and new players seeking meaningful progression.
Borderlands 4 is set to launch on September 12, 2025, bringing with it these significant changes to the loot system. The game’s development reflects Gearbox’s commitment to addressing past criticisms and enhancing the core mechanics that define the Borderlands experience.
Sources: PC Gamer, Reddit, MentalMars, PCGamesN, PC Gamer.