God of War Ragnarök GPU Benchmark
God of War Ragnarök PC GPU benchmark tests various GPUs at 1080p, 1440p, and 4K resolutions, focusing on performance and hardware requirements.
God of War Ragnarök has finally arrived on PC, bringing new technologies like DLSS 3, FSR 3.1, and XeSS 1.3 upscaling. Benchmark tests conducted by Steven Walton focus on 1080p, 1440p, and 4K resolutions using Ultra, High, and Medium presets to gauge performance. Notably, the RTX 4090 achieves 159 fps at 1080p Ultra, while the Radeon RX 7900 XTX and RTX 4080 show strong performance as well. The game runs on an updated engine by Santa Monica Studio, designed to support these graphical features, and it performs well even on modest hardware due to its straightforward game design.
Testing hardware includes an AMD Ryzen 7 7800X3D, and a variety of GPUs from Nvidia, AMD, and Intel. Successful benchmarks reveal that the game is GPU-limited, requiring powerful GPUs like the RTX 4090 and 7900 XTX to hit higher frame rates at 4K. Detailed tests were conducted on different quality presets, displaying how changes in settings affect performance and advocating for game resets between quality changes for accurate results.
The review also examined the use of upscaling technologies like DLSS and FSR, noting significant performance improvements. For instance, TAA is faster than DLSS at native resolution, and DLSS quality upscaling can boost performance by 32%. Despite the large storage requirement of 175 GB for smooth gameplay, God of War Ragnarök delivers a seamless experience without decompression stalls, making it a valuable addition to PC gaming, especially on previous-gen hardware.