'I call it chaos at scale': For the first anniversary of Baldur's Gate 3, we spoke exclusively to Swen Vincke about the past, present and future of Larian Studios
'I call it chaos at scale': Swen Vincke on Larian Studios' journey from Divinity to Baldur's Gate 3 success and future projects.
Fraser Brown interviews Swen Vincke, CEO of Larian Studios, for the first anniversary of Baldur's Gate 3. Vincke reflects on how the studio has grown from a small team of 40 for Divinity: Original Sin 1 to nearly 500 employees today.
Larian's team is now spread across multiple cities, including Dublin, Ghent, Warsaw, and Barcelona. Vincke emphasizes the studio's design philosophy of prioritizing player freedom and independence from publishers, which allows them to create more engaging and content-rich RPGs.
While Baldur's Gate 3 has been a monumental success, Vincke reveals that Larian is already looking to the future with two new RPG projects. He explains why they opted not to pursue further expansions or sequels to Baldur's Gate 3, instead choosing to innovate and excite their team with fresh challenges.