I painted landscapes in the horribly violent world of Rust

Emma Kent attempts landscape painting in the hostile world of Rust.

: Emma Kent explores landscape painting in the survival game Rust, highlighting the challenges and unique experiences in a violent multiplayer setting. She utilizes a drawing tablet to create en plein air art of Rust’s in-game landmarks, overcoming difficulties such as limited tools and constant threats from other players. Despite setbacks and hostile encounters, including theft of her possessions, she adapts her artistic style to suit the game’s quirky environment. Her final abstract pieces reflect a blend of cubism, inspired by Rust’s inhospitable world.

Emma Kent embarks on a landscape painting journey within the survival game Rust, leveraging a tablet to create art in a world notorious for its hostility. She faces the game's inherent challenges, such as limited artistic tools and aggressive players, which significantly shape her approach to art in this environment.

Throughout her adventure, Kent builds makeshift shelters, dodges attacks from players and NPCs, and adapts her surroundings into her artwork. Despite the constant threat from other players, she embraces creative endeavors like painting monuments and player bases from a distance to avoid deadly encounters.

Kent’s experimentation with style evolves into abstract cubism, driven by the game's building restrictions and painting quirks. Her journey concludes with a blend of art and survival, resulting in unique pieces that reflect the chaotic beauty of Rust's world. The experience, though stressful, yields a surprising artistic evolution influenced by the game’s unique dynamics.