Magic: The Gathering is unbanning cards in a new experiment
Magic tests unbanning in Pauper with High Tide and Prophetic Wisdom for community feedback.

Magic: The Gathering, a globally popular collectible card game, is exploring a radical approach with its Pauper format by selectively unbanning certain cards to assess their potential impact. This initiative, spearheaded by Wizards of the Coast, marks a significant strategic development in the game mechanics, especially focusing on game balance. High Tide and Prophetic Wisdom, both influential cards, have been selected for this experimental phase. The objective is to test their impact on gameplay and determine whether these previously banned cards can now be balanced within the current meta, paving the way for potential permanent unbanning.
The decision to trial unbanning is part of a broader strategy of reevaluating card legality, influenced by ongoing discussions within the player community and reflecting recent changes driven by player reactions and feedback. Pauper, known for its focus on common cards, is positioned as an ideal test format due to its accessible nature and reliance on online community engagement. Gavin Verhey, a key figure in the format's development, emphasized that this trial provides visibility on cards possibly neglected in Pauper’s strategic landscape due to previous blanket bans.
The trial period for these cards is an extension of the continued dialogue between Wizards of the Coast and the Magic community. The community's reception will help determine the cards' long-term status, in a move reflecting lessons learned from recent controversies in the Commander format. In this format, drastic actions were necessitated following significant player unrest regarding the banning process of influential cards such as Dockside Extortionist and Mana Crypt, which led to the creation of a new five-tier system called "Brackets." This experiment in Pauper can inform future approaches to governing card legality with community involvement.
This experimental approach also signifies a shift in how Magic’s governance is adapting to balance innovation, strategy depth, and player satisfaction, aligned with a central goal of fostering inclusive and enjoyable environments for all players. The game’s ecosystem is inherently dynamic, and this innovation by Wizards serves both as a way to preserve the integrity of the game and as a blueprint for future change.
Given these developments, Magic players and observers eagerly anticipate the results of this trial. The process of reintroducing previously banned cards underlines a major turning point in the evolution of Magic: The Gathering, setting a potential precedent for other formats and card games exploring similar challenges in ensuring both competitive balance and player engagement.
Sources: io9, Wizards of the Coast blog, Gavin Verhey statements