Metal Gear Solid Delta combines modern UE5 tech with a faithful recreation of MGS3's levels and cutscenes

Metal Gear Solid Delta: Snake Eater uses Unreal Engine 5 for improved visuals, controls, and camera while faithfully recreating MGS3's levels and cutscenes.

: Metal Gear Solid Delta: Snake Eater leverages Unreal Engine 5 to modernize its visuals, controls, and camera. The remake stays true to the original's level design and cutscenes. Unique features include modern and legacy controls, improved character rendering, and an option to toggle the green filter.

Metal Gear Solid Delta: Snake Eater uses Unreal Engine 5 to enhance visuals, controls, and camera perspectives. The game's trailer shows that Konami is meticulously recreating the original MGS3's level design and cutscenes, with only minimal adjustments like repositioned cameras.

Characters and environments are revamped with higher resolution textures and more detailed rendering, from Snake's individual hair strands to more realistic lighting and shadows. The game includes options for modern or legacy controls and even allows players to re-enable the iconic green tint.

The jungle, swamps, and military bases remain true to their original layouts but with enhanced asset quality and new environmental effects. Overall, Metal Gear Solid Delta aims to balance technical advancements with fidelity to the original game, promising an updated yet authentic experience for fans.