Metroid Prime 4 serves as an excellent example of the diverse control capabilities of the Switch 2, but you might want to focus on enhancing your leg strength

Metroid Prime 4 showcases Switch 2's diverse controls, but ergonomic challenges arise.

: Metroid Prime 4 highlights Switch 2's new mouse-like Joy-Con 2 controls, offering PC-level accuracy. Switching between mouse and twin-stick setups is seamless, optimizing for both exploration and combat. Despite potential ergonomic issues while resting controls on thighs, flexible options like the traditional controller remain. The initial demo emphasizes action, raising concerns over the series' adventure elements.

Metroid Prime 4 serves as a hallmark of the Nintendo Switch 2, particularly excelling in showcasing the new flexibility and precision offered by its unique control systems. The game introduces an innovative approach where the Joy-Con 2 can be used as a mouse-like device, providing enhanced accuracy for aiming and shooting in 120fps performance mode, an essential enhancement for a first-person shooter experience. Ed Nightingale reports that the game feels naturally optimized for these controls, despite some ergonomic challenges, such as needing to use the malleable surface of one's thighs for mouse movement when not at a desk, suggesting a deeper focus on control innovation by Nintendo.

These mouse controls are adaptable, as demonstrated in various game settings and scenarios, including action sequences and less intense segments, offering quick and accurate target acquisition. However, traditional controls remain accessible; the separated Joy-Con 2 continues to support the twin-stick setup, and a pro controller is available, catering to those preferring a classic gaming experience. This adaptability reassures players who may find the new control scheme awkward over prolonged use, providing an opportunity for gamers to switch easily for comfort and gameplay flow.

In terms of gameplay mechanics, Metroid Prime 4 not only extends precision in combat but also integrates new tactics facilitated by advanced controls, echoing parts of Metroid Prime Remastered with tighter execution in aiming and engagement. However, the positioning of controls on different thighs poses potential discomfort for players, an aspect Nintendo may need to address as players transition from desk setups to couch playstyles.

Nintendo's showcase of Metroid Prime 4 alongside other titles during its Switch 2 reveal demonstrates a significant technological leap in gaming hardware, explicitly targeting enhancements in control that may set new standards in console gaming. Critics like Nightingale remain cautious, emphasizing that despite technological prowess, the essence of Metroid's exploratory nature should not be overshadowed by control innovations. Test players revealed anxieties about the control schemes' effect on the adventuring elements that are the franchise's hallmark.

The game's demo depicted scenarios involving Federation soldiers battling space pirates, painting vivid, action-intensive screens reminiscent of shooter genres akin to Halo. However, Metroid purists yearn for the isolated exploration of alien worlds, a defining series trait, urging Nintendo to carefully balance action-driven controls with the rich narrative and thematic solitude Metroid traditionally delivers.

Sources: Nintendo, Eurogamer, Ed Nightingale