Microsoft Game Pass is reportedly profitable, despite concerns raised by Arkane founder
Microsoft Game Pass is profitable despite Arkane's warnings about unsustainability.

Microsoft’s Game Pass service is reportedly profitable even as insiders and industry veterans question its long-term viability. Recent reports and insiders have asserted that despite the dramatic layoffs impacting 9,000 employees at Microsoft's gaming divisions, Game Pass has managed to remain in the black. A point of contention is the company's calculation method, which excludes development costs of its first-party games, potentially skewing the profit outlook.
Raphaël Colantonio, Arkane Studios' founder, openly criticized Game Pass, suggesting it’s unsustainable in its current form. He argues that it cannibalizes traditional game sales and that Microsoft's subsidization is a gamble on future subscriber growth. Sources close to Microsoft counter this by pointing out the profitability continues even after accounting for lost sales to subscribers, though this claim hinges on speculative financial strategies.
A key factor in Microsoft Game Pass maintaining profitability is its strategy of separately monetizing its published games through traditional sales, downloadable content (DLC), and microtransactions. Titles like Forza Horizon 5 and Call of Duty are available on Game Pass, but they also bring in income from these alternative revenue streams, spreading and diversifying income sources away from solely the subscription service.
The economic dynamics of Game Pass are complicated further by Microsoft's broader financial promises, such as its commitment to invest $80 billion in AI data centers over fiscal 2025. These initiatives suggest a prioritization of emerging technologies over traditional gaming divisions, even as games like Call of Duty: Black Ops 6 rank high on sales lists as reported by Circana.
Numerous parties, including developers like Larian Studios of Baldur's Gate 3 fame, have voices concerns that Game Pass could harm the traditional market. They express worries that heavy reliance on subscription models might degrade game quality and increase competitive pressures dramatically. As Microsoft continues to ignore first-party development costs while calculating financial viability, the conversation remains contentious and critical for industry stakeholders.
Sources: TechSpot, Windows Central, Circana, Reuters