Microsoft's new AI for game development called Muse can generate entire gameplay sequences

Microsoft's open-source AI, Muse, aids game design by generating gameplay sequences.

: Microsoft introduced Muse, a generative AI model, aimed at assisting game developers by generating interactive scenarios from player input and footage. Trained on proprietary data, Muse predicts gameplay and integrates player actions. While Muse is seen as a design assistant, some developers, like David Goldfarb, express skepticism about its impact on hands-on experience.

Microsoft's latest AI tool, Muse, is developed as an open-source model to assist game developers by generating interactive video game sequences. It can predict and extrapolate up to half a minute of gameplay from just a brief input, keeping consistent details like terrain and characters.

Head of Xbox, Phil Spencer, alongside Dom Matthews of Ninja Theory, clarified that Muse's purpose is to help with brainstorming and prototyping, rather than producing end-user content. Despite its potential, some developers, such as David Goldfarb, remain wary, fearing it could reduce developers' practical experience.

Muse sidesteps the controversy of training data by using telemetry from its own titles like Bleeding Edge, which users consented to through agreements. There are prospects to extend this practice to other popular games like Minecraft and Halo, though the implications on game preservation, as highlighted by Frank Cifaldi, remain debatable.