MindsEye, created by former Rockstar developers, aims to rejuvenate the focused, linear, cinematic blockbuster game

MindsEye revives linear cinematic games, diverging from open-world trends.

: MindsEye, developed by Build a Rocket Boy and guided by Leslie Benzies, aims to return to focused and cinematic gameplay reminiscent of earlier blockbusters. Despite modern trends shifting towards expansive and open-world games, MindsEye is a narrative-driven experience with a streamlined 15-hour gameplay, embodying classical cinematic storytelling techniques. Emphasizing gameplay mechanics that favor interaction and engagement over passive viewing, the developers believe in the unique potency of video games to tell profound stories. The project, aligned with a broader platform called Everywhere, introduces a mixture of developer-driven narratives and user-generated content possibilities still to be detailed.

MindsEye is an innovative project by Build a Rocket Boy, founded by Leslie Benzies, aiming to bring back the focused, linear, cinematic blockbuster games reminiscent of past titles like Grand Theft Auto. Adam Whiting, assistant game director at BARB and formerly with Rockstar North, emphasizes how MindsEye stands out with its dedication to delivering rich, story-driven experiences. Unlike the prevalent trend of open-world games, MindsEye intends to offer a 15-hour narrative deeply rooted in traditional storytelling techniques, allowing players to immerse in powerful and meaningful narratives.

The ambition of the project is to evoke the golden age of video games, where titles resembled interactive films in their presentation. By focusing on detailed cinematics and carefully crafted character development akin to past blockbusters, MindsEye taps into the nostalgia of players who yearn for storytelling that distinctly blends gaming with cinematic flair. This approach is a deliberate move away from the current market dominated by open-world settings and user-generated content (UGC), bringing to the fore a constructed experience designed for leisurely but impactful consumption.

In creating MindsEye, the developers are mindful of contemporary trends, acknowledging the shift towards expansive online experiences. However, Adam Whiting articulates a desire to balance between interactivity and traditional media inspirations, stating, "Games are great mechanisms to tell really meaningful stories." This is particularly highlighted in how the game's design caters to reflective gaming experiences that respect players' time while delivering engaging entertainment.

The storyline centers around thematic elements such as AI, technology, and societal issues that blur the lines between reality and fiction. These elements give MindsEye a resemblance to works found in the film noir genre and serve as a backdrop for engaging the player in complex dilemmas and moral questions. The game emphasizes the power of video games to convey messages subtly through interaction, something movies and TV shows often struggle to achieve due to their passive nature.

Set within the sprawling construct of Everywhere, an ambitious project aimed at pioneering a metaverse-like platform, MindsEye demonstrates the fusion of traditional gaming with innovative concepts. While the specifics of user-generated content integration remain under wraps, the game stands as a testament to how classic game development methodologies still hold significance amidst the fluctuating gaming industry landscape.

Sources: Eurogamer, IO Interactive