Nintendo is limiting the functionality of its more affordable Switch 2 accessories
Nintendo's new accessories face functionality limits on Switch 2.

Nintendo's attempt to capture the gaming market with its new Switch 2 console, set for a June 5 release, is marred by limitations imposed on its more affordable accessories. Those planning to embrace the nostalgic return of the GameCube controller will face a caveat: it primarily supports Nintendo GameCube — Nintendo Classics, a roster of the brand's retro titles accessed via a subscription. Even though it works with some Switch 2 games, its design comes without a left bumper button and features an unusual right analog stick, which poses compatibility challenges. Further complicating matters, it is incompatible with other consoles, confining its utility solely within the Switch 2 framework.
Nintendo's statement on the GameCube controller states it's an optional way to engage with classic games, acknowledging potential issues arising from its limited button set. Curious buyers should note the flexible pricing of this controller amid a backdrop of increased tariffs that raised prices of other peripherals. Gadgets like the Pro controller and Joy-Con 2 are now $85 and $95, respectively, signaling Nintendo's premium approach amidst economic constraints.
Hori, known for crafting licensed products under Nintendo's approval, presents its own array of peripherals. Their Piranha Plant camera, though priced at $60, disappoints with a 480p resolution, failing to match Nintendo's $55 Switch 2 camera offering 1080p clarity. Although adorably designed, the lower resolution may affect the streaming quality for users sharing gameplay visuals with friends.
Adding to the list of limitations, both Nintendo's and third-party cameras reveal shortcomings in terms of connectivity and performance. Hori’s products use a USB-C connection, making them functional while handheld, an edge over their official counterparts. However, without real-world reviews, the lower resolution could mean less lag and indistinct image quality on the console's portable screen.
These issues highlight a broader trend — Nintendo's accessory market strategy, wherein restriction enhances proprietary product value at the cost of third-party solutions. Before settling for these gadgets, potential consumers need to carefully verify their compatibility and function in relation to price expectations.
Sources: Nintendo Life, Gizmodo