Nintendo’s troubling virtual game cards turn the Switch 2 into a DRM minefield
Nintendo's Switch 2 DRM: a contentious battlefield with new game card restrictions.

Nintendo has introduced Virtual Game Cards as part of its Switch 2 console's digital rights management (DRM) strategy, which fundamentally alters how users interact with their games. Unlike traditional physical Game Cards, these Virtual Game Cards severely restrict players, allowing only a single copy of a game and only one instance of save data per game on one system. This introduces a critical dependency on the original Switch console, as players cannot play Switch 2 games without having their original Switch nearby, underscoring a significant shift toward DRM restrictions.
Transfer processes, particularly for those with an existing Switch, require both the original and the new console to be present in the same location initially. This process converts digital games into Virtual Game Cards, meaning that users must 'eject' a game from the Switch 2 to play it on the original console. Cloud save functionality does allow some continuity tied to a Nintendo Account, but the initial setup demands both systems be on hand, which can be inconvenient for many users.
Critics, including members of the Gizmodo team who tested the Switch 2, experienced first-hand the cumbersome nature of this system. For example, Raymond Wong, Senior Editor of Consumer Tech, candidly expressed his frustration when game saves were inadvertently overwritten during a transfer process, potentially leading to the loss of significant in-game progress. The process mandates careful attention to prompts and highlights a broader issue with how save data is managed across the hybrid environment of the old and new consoles.
Users and reviewers have voiced their concerns about the impracticality of this setup on forums and social media platforms. Testimonials question why Nintendo opted to delete a game's save after transferring it to a new console rather than simply copying it, thereby risking loss of data or progress if clouds saves are not meticulously managed. This has fueled debates around the need for more user-friendly DRM solutions that protect intellectual property without compromising user experience.
As a consequence of these restrictive measures, Nintendo seems to focus heavily on controlling access to digital content, potentially to curb piracy and unauthorized sharing. However, this approach limits players' abilities to share games even casually with friends, unless they go through a time-limited, local process that reverts back after two weeks. These limitations reflect a growing trend in the industry, where digital ownership feels increasingly distant as major game publishers tighten DRM controls, affecting how players interact with their purchases long-term.
Sources: Gizmodo, Nintendo Support, X