Nvidia DLSS 4 Ray Reconstruction Analysis: Fixing Ugly Ray Tracing Noise
DLSS 4 enhances visuals by reducing ray tracing noise, albeit with some regressions.

DLSS 4 Ray Reconstruction, introduced by Nvidia, addresses the prevalent issue of ray tracing noise, improving visual fidelity by utilizing a transformer AI model. It offers significant improvements over DLSS 3 in reducing surface boiling, enhancing texture preservation, and increasing overall visual stability, especially when in motion. This updated technology is available to all RTX GPUs, though its performance impact varies. RTX 50 and 40 series handle it with around a 5% FPS reduction, whereas the RTX 30 series experiences a more pronounced performance drop. Nonetheless, the visual enhancements make it worthwhile for newer GPU generations.
Despite these improvements, some drawbacks remain with DLSS 4 Ray Reconstruction. In some instances, it introduces new surface artifacts and inconsistency in texture quality. Additionally, while there is better image quality in motion compared to DLSS 3, the technology still struggles to deliver high fidelity when rays are sparse or when compared to stationary images. A key concern remains the significant difference in clarity between stationary and moving shots, owing to the reliance on temporal accumulation.
The compatibility across GPU generations ensures broader accessibility of these advancements, although older GPUs like the RTX 20 series face considerable performance challenges. Game developers are encouraged to integrate DLSS 4 for its superior quality, alongside providing options for gamers to choose between AI models for optimal performance balancing. Improvements in the technology are necessary to further address issues like responsiveness and artifacts, and Nvidia's update attempts to lessen the visual compromises involved in using ray tracing.