PS5 Pro's PSSR upscaler tested against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet and Clank: Rift Apart

PS5 Pro's PSSR upscaler tested against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet & Clank game, highlighting differences in quality.

: Digital Foundry tests Sony's new PS5 Pro's PSSR upscaling technology against AMD's FSR 3.1 and Nvidia's DLSS 3.7 using Ratchet & Clank: Rift Apart. PSSR shows potential superiority over FSR 3.1 with better handling of particles and disocclusion fizzle, though it provides a softer image compared to DLSS. PSSR’s performance varies, excelling in certain areas like handling particles and reflections but still presenting some image instability. The technology is promising, but further testing in different games is needed for firmer conclusions.

Sony's PS5 Pro introduces PlayStation Spectral Super Resolution (PSSR), a new machine-learning based upscaler, tested by Digital Foundry against AMD's FSR 3.1 and Nvidia's DLSS 3.7 in Ratchet & Clank: Rift Apart. Testing shows PSSR exceeds FSR 3.1 in particle handling and disocclusion, though not yet meeting DLSS in reducing aliasing and providing a sharper image.

PS5 Pro's PSSR improves upon details like particles and reflections, showing stable temporal consistency against FSR 3.1. However, DLSS still manages better anti-aliasing and slightly sharper resolutions but requires less post-processing sharpening.

Further exploration sees PSSR handle ray-traced reflections with more stability than before, though checkerboard artifacts remain noticeable at lower quality settings. Extensive testing across various titles is required to determine PSSR’s overall efficiency and superiority as PS5 Pro's release draws near.