Star Citizen players criticize a cash-only 'pay-to-win' item and the absence of an apology

Star Citizen fans angered by cash-only item amid $801M raised with no game's end.

: Star Citizen players have expressed dissatisfaction with Cloud Imperium Games (CIG) over introducing new flight blades only available for cash at launch, ranging from $9.60 to $42, instead of being purchasable through both money and in-game currency. Despite raising $801 million since 2012 and the project's ongoing nature without a release date for version 1.0, players were more upset by the lack of an apology from CIG. The company did respond by delaying the blades' availability to June when they will be purchasable with in-game aUEC currency. However, players remain uninfluenced by this statement and disappointed with the company's approach.

Star Citizen, developed by Cloud Imperium Games (CIG), has raised significant funding—over $801 million—yet has not released a finalized version after 13 years. The absence of any completion date for version 1.0 has left players frustrated. This discontent reached a peak recently when CIG introduced flight blades, promoting pay-to-win dynamics by initially offering these important ship upgrades only for cash, priced at $9.60 to $42, rather than also through the in-game aUEC currency.

The introduction of these flight blades has driven many fans to criticize CIG for relying heavily on monetization strategies. Players are disconcerted that the components weren't available to earn or purchase with in-game currency initially, something usually expected by the community. The forum thread for the updates was quickly inundated with negative comments criticizing the company's cash-first approach.

In response to the backlash, CIG issued a statement through Tyler "Zyloh-CIG" Witkin, which acknowledged that they had missed a step in their process. In an attempt to calm the situation, CIG announced that from June, the flight blades would also be available for purchase with aUEC, ensuring that future updates would include in-game acquisitions from day one. Despite this, the statement did not include an apology, and the company was criticized for focusing on financial gains over the gaming experience.

Many in the community have voiced concern over what they consider to be exploitative practices. Supporters argue that Star Citizen has become a test case for monetization in game development, characterized by extensive patches, massive fundraising, and introducing multiple costly upgrades. Skeptics are watching closely as funding approaches $1 billion, expecting a consistent pattern of development delays versus tangible gameplay advancements.

CIG’s CEO Chris Roberts projected the release of the single-player component, Squadron 42, in 2026, yet there is skepticism due to prior statements about its release dating back to 2020. People express doubt about the credibility of such announcements, indicating a cycle of delays that chips away at trust and loyalty among early adopters and prospective players.

Sources: TechSpot, Cloud Imperium Games