The Atari ST was eight years too early for Doom, but not anymore
Doom is now playable on the 1985 Atari ST, showcasing tech nostalgia and ingenuity.

Jonas 'indyjo' Eschenburg, an indie developer based in Augsburg, Germany, has embarked on an impressive quest to port the classic first-person shooter Doom onto the Atari ST. This project is particularly notable because the Atari ST, released in 1985, predates the original release of Doom by eight years. Despite this temporal disparity, Eschenburg aims to bring one of the most iconic games into a platform originally considered underpowered for such a task.
The early versions of the Atari ST port presented Doom running in grayscale with significant performance limitation, such as a low frame rate and the absence of sound. However, in a matter of days, Eschenburg showcased significant advancements in the project's development. A subsequent update introduced 16-color graphics along with keyboard control support, marking a substantial improvement in interactivity and visual experience.
The technological constraints of the Atari ST stand in stark contrast to the requirements of the original Doom game. The Atari ST features an 8 MHz 68000 CPU and up to 512 KB of RAM. In comparison, the MS-DOS version of Doom necessitated a more substantial engine, with an Intel 386 processor operating between 16 and 40 MHz and a minimum of 4 MB of RAM. This demonstrates the challenges Eschenburg faces in achieving his goal and the substantial dedication required to optimize the game for such limited hardware.
Given the hardware limitations, the project relies on emulation that mimics the Atari ST's 8MHz CPU and incorporates 14 MB of overclocked RAM to manage the game smoothly. This method highlights the ingenuity and resourcefulness required in retro computing to revisit historically significant games. Eschenburg plans to optimize the port further, which could bring the experience closer to that of the original game, potentially even enabling gameplay on actual Atari ST hardware.
Recent history has displayed wide-ranging attempts to run Doom on unconventional hardware, making Eschenburg's project part of a larger community effort. Devices that have recently run Doom include a cash register, a motherboard, a lawn mower, a neural chip, a PDF document, and various other platforms. These eclectic adaptations celebrate technological ingenuity and gaming's cultural legacy, reinforcing the notion that creative software can find expression on a variety of unexpected systems.
Sources: TechSpot, Atari Legend, Twitter