The Impact of Black Myth: Wukong on Chinese Game Developers
Black Myth: Wukong reshapes China's game industry, raising expectations and global awareness for Chinese developers.

Black Myth: Wukong, developed by Game Science, has become a monumental achievement in the Chinese video game industry. It sold 10 million copies in the first three days and has reached over 30 million sales within a year, making it comparable to global hits like Elden Ring and Hogwarts Legacy. The game has received numerous award nominations and has bolstered physical sales in the industry, although it is not yet available on Xbox. This success is notable given China's recent emergence in the console market, following a ban on console production and sales that lasted until 2015. Since the ban was lifted, the shift from mobile to PC and console gaming has been accelerated by substantial investments from Chinese conglomerate Tencent and initiatives like Sony’s PlayStation China Hero Project.
The thriving Chinese gaming industry is now home to a diverse array of talent, as explained by Wu Li, CEO of CE-Asia, a publisher in Beijing. Between 2003 and 2024, China's gaming industry revenue skyrocketed from 10 billion yuan to 390 billion yuan, with the number of players reaching 674 million. Black Myth: Wukong is considered the first AAA game release from China, setting a high bar and inspiring other developers to undertake ambitious game projects. Phantom Blade Zero, Tides of Annihilation, and Lost Soul Aside are just a few of the promising action-RPG titles from China poised to capture global interest, each bringing unique innovations to the genre while drawing inspiration from successful predecessors like Black Myth: Wukong.
Developers have experienced both increased pressure and an infusion of confidence following Wukong's popularity. Soulframe Liang, director of S-Game's Phantom Blade Zero, acknowledges that support from investors like Sony and Tencent has been vital. Sony's PlayStation State of Play highlighted Phantom Blade Zero, increasing its visibility and anticipation globally, despite the game feeling less like an indie project than it originally was. Important Chinese gaming personalities, including Game Science’s CEO Feng Ji, share in the anticipation and pressure to meet heightened expectations brought on by Black Myth: Wukong's unprecedented success.
Eclipse Glow Games' Ary Chen indicates that his team felt encouraged by Black Myth: Wukong's success, reinforcing their confidence in the potential of Chinese-developed games. This aligns with the overarching trend in the industry towards adopting more sophisticated gaming platforms and narratives. Chen, who previously worked on titles such as Yakuza 0 and For Honor, emphasizes that past experience lays a solid foundation for creating engaging games like Tides of Annihilation. The game development cycle is increasingly allowing for creativity, innovation, and authentic storytelling, offering a fresh take on familiar genres and attracting a worldwide audience.
The emergence of diverse games from China marks a pivotal shift in the gaming industry, wherein Chinese culture and mythology are being successfully integrated with global appealing mechanics and storylines. The integration of familiar cultural elements not only allows for a distinction in storytelling but also acts as a unifying element capable of bridging cultural divides. Companies like CE-Asia have reported a 'gold rush' effect in Chinese gaming, with an ever-expanding audience and market potential. Black Myth: Wukong has proven that a Chinese-developed game can not only reach but exceed international success metrics, cementing the role of Chinese creativity in the global gaming narrative.
Sources: Ed Nightingale, Nikkei Asia, Wu Li, Tencent, Sony