The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview
The development of Senua's Saga: Hellblade 2 utilizes Unreal Engine 5's advanced features, with insights from the Ninja Theory team.
Senua's Saga: Hellblade 2, a standout game from Ninja Theory, takes full advantage of Unreal Engine 5 to create an immersive experience. Key team members, including Mark Slater-Tunstill, Dan Atwell, and David García Díaz, reflect on using cutting-edge technologies such as Nanite and Lumen and transitioning from Unreal Engine 4.
The game's development relied heavily on photogrammetry for authentic environments and introduced tools from Houdini for specific visual effects. The team focused on achieving cinematic realism, utilizing techniques like hand-placed lights for artistic direction and experimenting with lens simulations to enhance the visual appeal.
Audio played a crucial role, with binaural recording enhancing immersion and Project Acoustics ensuring sounds were appropriately spatialized. Dynamic in-game elements, such as real-time fluid simulations and advanced facial animations, illustrate the team's commitment to pushing technical boundaries and creating a cohesive, emotionally impactful player experience.