The next game from Dishonored co-creator Raphael Colantonio is a first-person immersive sim with a structure between Prey and Fallout: New Vegas—'We favour density over size'

Raphael Colantonio's new first-person immersive sim aims for density over size with influences from Prey and Fallout: New Vegas.

: Dishonored co-creator Raphael Colantonio is developing a new first-person immersive sim at WolfEye Studios, positioned between Prey and Fallout: New Vegas on a spectrum of openness and density. The game, set in early 1900s America with a 'what-if' retro sci-fi narrative, promises stats, dialogue choices, and XP-based level-ups. WolfEye plans an exclusive alpha phase next year to gather player feedback.

Dishonored co-creator Raphael Colantonio and WolfEye Studios are developing a new first-person immersive sim described as falling between Prey and Fallout: New Vegas in terms of structure. The game prioritizes density over expansive open worlds, combining elements such as stats, dialogue choices, and XP-based level-ups, reminiscent of Colantonio's work at Arkane Studios on titles like Prey and Dishonored.

Set in an alternate early 1900s America influenced by future technology, the game's look and feel draw from inspirations like BioShock and Firewatch. WolfEye Studios, led by Colantonio and CEO Julien Roby, emphasizes returning to their Arkane roots and refining their craft, with several Arkane alumni contributing to the project.

While the game remains unnamed and cloaked in secrecy, WolfEye plans to engage the gaming community through an exclusive private alpha next year, aiming for meaningful player feedback. With a focus on narrative and crafted quests over procedural content, the game promises a unique and immersive experience, leveraging the developers' extensive experience in the genre.