We should reject the Switch 2’s bogus game-key cards or it'll spell the end for physical games

Switch 2's game-key cards are troubling for game ownership, as they limit physical media benefits and are vulnerable to Nintendo's digital restrictions.

: Nintendo's Switch 2 introduces game-key cards which only contain a download key rather than full game data, causing concern over true game ownership and preservation. While offering sales or gifting flexibility, these cards largely mimic the drawbacks of digital downloads, coupled with the risk of lost or stolen access. Notably, Nintendo retains control over servers, risking future access to these games, a crucial point considering their history of service cessation. A shift towards game-key cards could severely impact the traditional physical game market, eroding the notion of lasting ownership.

Nintendo has taken a step that could significantly influence game ownership with the Switch 2's introduction of game-key cards. These cards lack the full game data and function more as a digital purchase link, raising substantial issues within the gaming community, especially concerning ownership and the safeguarding of software. Players are worried that these game keys could mark the end of truly owning a game, which could have far-reaching implications for game enthusiasts dedicated to preserving physical copies.

Collectors and players are united in their preference for tangible ownership, lamenting the ephemeral nature of game-key cards, which are at the mercy of Nintendo's server operations. Historical precedents, such as the discontinuation of the 3DS and Wii U online services, outline the dangers of relying solely on digital availability. Moreover, these cards introduce potential issues seen with other digital rights management (DRM) strategies, as noted by critics like Cory Doctorow, who sees this as a manifestation of corporate control over user interaction with purchased products.

Nintendo's strategy has forced developers to consider compromises in game formats, given that not all third-party publishers have access to all sizes of game cards. This limitation can result in many games, including those small enough to traditionally fit on a card, being released as game keys instead. The company asserts some benefit in terms of storage flexibility, as demonstrated by titles like 'Cyberpunk 2077', but it’s an outlier compared to the majority of new releases.

Mathieu Piscatella, an industry analyst from Circana, has highlighted that digital sales surpassed physical ones in mid-2024. Should this trend continue unchecked, it would cement the transition to a predominantly digital market on the Switch 2 platform, marking a pivotal shift in ownership ideals among console users. If fans and consumers do not resist, the fading appeal and practicality of physical game ownership could become irreversible.

Sources: Gizmodo, Nintendo, Circana