You can't defeat the final boss in the latest saga of 'No Rest for the Wicked.'
Moon Studios' latest update to 'No Rest for the Wicked' breeds controversy amid gameplay changes and negative reviews.

In the latest saga of No Rest for the Wicked, players are unable to defeat the final boss due to a combination of bugs and design flaws introduced in the game's most recent update, "The Breach." This update added new environments, enemy types, and mechanics, but also brought significant technical issues that have made the final boss fight effectively unbeatable for many players.
The boss itself is a massive creature with multiple phases, environmental hazards, and minions that spawn intermittently. However, players have found that the difficulty is not just a matter of challenge—it's exacerbated by problems with the game's mechanics and systems. For instance, animation delays and hitbox inconsistencies cause attacks to miss or be mistimed, even when executed correctly.
Another major complaint is that the boss's damage output seems overtuned. Players with fully upgraded gear still get one-shot by some of its attacks, which has led to speculation that the boss's stats may not have been properly scaled. Combined with limited healing opportunities and long checkpoints, this creates a frustrating gameplay loop.
Moreover, bugs are contributing to the problem. Some players report the boss glitching into the terrain, becoming untargetable, or freezing mid-phase—thus halting progress. On platforms like Steam Deck, the fight is particularly unstable, with crashes and frame rate drops reported during key boss moments.
While the developers have acknowledged the issue and promised a hotfix, no specific timeline has been given. The community remains frustrated, with some advising others to wait before progressing to this part of the game. Despite these issues, the rest of the update has been praised for its atmosphere and storytelling.
Sources: IGN, Polygon, Kotaku, PC Gamer